Compliance training, with its implications of grainy videotapes and plowing through reams of notes and a check-list, ranks high amongst the most excruciating things financial services employees have to go through.
Not anymore. Try this alternative: you're immersed in a computer game, combing a co-worker's office for incriminating evidence. In another instance, you whizz from office to office reviewing evidence after four employees were accused of wrongdoing. You then answer a quiz: "I have just been speaking with Margot Miller and she said I should speak to you about last night's security breach. Did you report it?"
With U.S companies spending $60 billion in corporate training annually, True Office has keyed into the trend of gamification, or the use of interactive games that encourage employees to complete tasks that would typically be met with a series of yawns and sighs.
Through its series of data-rich mobile games for the iPad which contain advanced analytics, the start-up hopes to help companies reduce risk and save money while grabbing the ever-shortening attention span of Millennials and other office workers.
By taking something dry such as Sarbanes-Oxley and putting it into an interactive game, people are more likely to remember it than with other forms of training, Adam Sodowick, CEO of True Office, said at the recent FinTech Innovation Lab, where six start-ups demoed their products to a group of venture capitalists.
"Playing games engages people in solving problems and motivates them to do it," Sodowick said.
True Office's apps are securely delivered via the cloud to mobile devices and web browsers and generate real-time testing, assessment and risk analytics, the company says.
The company currently is offering or developing a series of apps on topics such as information and data security, workplace discrimination and prevention, anti-bribery and corruption and diversity.